Supplies

Supplies are various resources and tools that you can find and gather along your journey to help ensure your survival. Your starting supply list can be found on the fourth page of your Journal. Your list grows longer as your gave more Encounters and fill in the checkboxes on the third page of your Journal. In addition, each time you find a Tool along your journey, a sticker icon of that tool will be added to the page with your supply list.

Meat
You can collect more meat for you and your dogs through a couple of methods. The first, and primary method of collecting it is by hunting. You can hunt an animal by spotting it along your path and choosing to pursue it, and sometimes you hunt by protecting yourself from wild predators when they attack you.

Some of the animals you can hunt along your journey include: Moose, Caribou, Elk, Rabbit, Ptarmigan, Weasel, Porcupine, Wolf, Beaver, Owl, Bald Eagle, Skunk, Fox, and Squirrel.

Another method of gathering meat comes from fishing with the Fishing Rod.

Once you find the Animal Trap, you can set it at night in hopes of getting more meat as well.

Finally, you can sometimes find a variety of dead animals along your trail that you can chose to collect meat from. Most of them, you can gather more meat from if you already have the axe.

Bullets
Bullets are a helpful resource when it comes to hunting and protecting yourself. You can only carry a maximum of 5 bullets with you at a time, but they can be found along the trail.

Instances in which they can be found include:


 * seeing an orange glove on the ground (one bullet)
 * seeing "something" off in the distance (two bullets)
 * following the dogs when they "see something" (two bullets)
 * following Fin after she's learned to trust you (one to two bullets)

Birch
Birch is your primary method of creating a fire when you set up Camp. You can gather birch by peeling it off of a birch tree by hand (costs 1 additional hunger) or by breaking it off with the Axe, once you obtain it.

There are also two other methods that you stumble across that result in wood:


 * visiting the Beaver who just knocked down a tree (1 wood)
 * stopping in to checking out an abandoned cabin (1 wood)

Med Kits
Med Kits are useful in healing both your character, and your dogs. They only have one use per kit, and they are rare to come by on your sledding journey.

If your character has the "Injured" effect, the Med Kit can remove this effect. If your character is "injured" twice before being healed, they will die.

Axe
In order to find the axe, you must follow the prompt when your character notices several stumps on a hillside.

The axe is primarily useful in gathering birch more easily, as it doesn't require any additional hunger, however if you chose the dialogue option "The first multi-tool" your character will mention that it can be used for other things as well.

In some occasions, you can use the axe for:


 * breaking into an abandoned house
 * gathering additional meat from found animal carcasses

Booties
To find the booties, you must follow the prompt when Chomper notices something, and you follow him. He will then lead you to a shredded backpack, which contains empty cans of dog food, as well as multiple sets of dog booties. Your character will commented that she "hopes they were already out of the race when the bear got their stuff."

If you decide to take the booties, your character will mention how she never thought of that, but she bets it would help the dogs run on the snow for much longer. Once your dogs have the booties on, the paw icon that indicates the dogs' energy level will change to a picture of the booties. Their energy bars then count for double what they did before, and one piece of food fed to the dogs restores two bars of energy instead of one when feeding them at the campsite.

Flint and Steel
When you stumble across what appears to be an old campsite, your character will find a flint and steel in the ashes of the fire pit. If you chose to take the flint and steel, you will be able to then use it at the campsite to start a fire, without the use of any birch.

Fishing Rod
While on the sled, your character might notice an old fishing rack off the main path. If you go and investigate, you will find an abandoned fishing rod. Should you chose to keep it, you will then be prompted to try it out and be taught the mechanics of fishing.

Anytime you are on a frozen lake or river, you will have a chance of finding a fishing hole and choosing to stop and fish. One fish is worth three meat.

If you stop and fish at the hole created when a Beaver knocks over a tree, you will get the journal note that "Beavers lead to running water."

Occasionally, Chomper can join you when fishing. This serves as a nice bonding moment where you get to talk out some of your feelings on the journey as a whole with him, and you can even offer him a bite of the fish, which adds one energy to the sled team's circle.

Animal Trap
During one of the prompts where your sled team "notices something" and you decide to follow, you can have the chance of coming across the skeletal remains of an elk. Attached to its foot will be an animal trap.

Should you decide to keep it, after noticing that whoever set the trap wasted it by not even coming back for it, or the animal, you will then be able to chose to set up the trap at night in the hopes of catching some prey to add to your meat.

If you have Stilton in your sled party, when you chose to set up the trap, you can consult with him on where to set it. This will increase your odds of finding an animal, as well as double the amount of meat you get from setting the trap.

Gun Cleaner
When going to investigate an abandoned cabin, if you have the axe with you, you will have a chance of finding one that is locked. You use the axe to bust down the door and find some old furniture inside, as well as a gun cleaner. If you use it to clean your gun, your character will mention "Why didn't I think of this before?"

With your gun cleaned, you will be able to procure one additional meat from any kill you make with it from then on.